I’m a product designer who bridges design, engineering, and business strategy to ship 0-1 products that have impacted 100M+ users, unlocked new revenue streams, and improved unit economics at scale.
FitXR Season
Led the design for FitXR’s Season release, leveraging monthly themes and multiplayer overhauls to drive retention and global growth.
FitXR 2.5
Redesigned a class leading fitness VR app to make it feels more intuitive and premium.














